﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Collections;
using Microsoft.Xna.Framework.Graphics;   //   for Texture2D
using Microsoft.Xna.Framework;  //  for Vector2
namespace zombieArena
{
    abstract class Character
    {
        public Vector2 position;
        public int lives { get; set; }
        public Vector2 velocity { get; set; }
        public Texture2D charTexture { get; set; }
        protected Vector2 size { get; set; }
        public int height { get; set; }
        public int width { get; set; }
        protected float directionAngle { get; set; }
        protected float lookAngle { get; set; }
        public String state { get; set; }
        public Vector2 lastPosition { get; set; }
        public int currentSprite { get; set; }
        public int spriteRow { get; set; }
    }

    


}
